
It has way more presets and settings to tweak compared to Abbey Road Studio 3 as well as a headphone calibration profile for almost every can (although you have to purchase them separately).

I’ve also recently purchased another room simulation plugin which was recommended to me by a good friend of mine who is somewhat an engineering nerd - Realphones I usually use it only at a mixing stage, great way to get a new perspective and imagine yourself sitting in that multi million dollar studio. Besides, it also offers headphone calibration for about a dozen of the most popular cans, so no need for Sonarworks (I actually noticed weird and unpleasant phasing when using both, so I would avoid combining them together). Just don’t forget to turn it off before exporting your track.Ībbey Road Studio 3 is a different beast though and offers a way to reference your mix in, dare I say it, more natural environment? It’s certainly more than just a reverb and delay, since Waves made a binaural recordings of the space with 3 different monitors. I found that Sonarworks is a great little plugin to flatten my headphone response with very little CPU footprint, so it’s on by default when composing and arranging. Both are constantly in use, depending on the context.
#Waves nx virtual mix room plugin software
It does solve the mid dip in those headphones and it's much better than the software Audeze provides free (Reveal) and sells (Reveal Plus).
#Waves nx virtual mix room plugin pro
I do have a monitor output setup in Wavelab pro with sonarworks for my LCD X but I only do quick QC checks for pops and clicks etc so it's very short. I don't do much actual work on headphones. It's really only because I have some pretty serious monitoring for my day job and I prefer to stay on my Tyler and Dunlavy mains. Morphit has a free demo as well and is pretty similar, but cheaper (a lot cheaper).Įxcuse any typos, writing quickly from phone. So definitely try it out if you can on the demo. Keep in mind that even the low latency resolution still has a fair amount of latency, and using systemwide is even more. They have a demo you can try out with existing headphones (if a profile is available). If I had to do a project with my LCD X and sonarworks I definitely could, and it's great value. I don't use them often unless I'm sketching ideas and then I don't tend to want the latency imposed by SW. I will say I think the generic curve for the HD650 is closer to spot on, likely because they measure a lot more of them. Click to expand.It's really only because I have some pretty serious monitoring for my day job and I prefer to stay on my Tyler and Dunlavy mains.
